UE Augmented and virtual

Degrees incorporating this pedagocial element :


This course presents an overview of innovative interaction techniques, in the context of Augmented and Virtual Reality. The course covers —non-exhaustively— techniques in the areas of 3D interaction, Tangible Interaction, Multimodal Interaction, Mobile Interaction, Touch, pressure and gestural Interaction, Shape-changing and adaptive interfaces, plastic & incentive interfaces.


  • Definition of novel interaction domains, and position regarding other interaction paradigms;
  • Benefits and drawbacks, and the scientific investigation of their grand challenges;
  • Case study, Examples
  • Design frameworks;
  • Prototyping & development;


Students work in groups of 2 during the whole semester on an HCI study. They chose an HCI problem of their choice (moderated by the professors), analyze the problem, propose a new interaction, prototype and evaluate it, and they present their work to the class at the end of the semester.

Course Webpage


  • Acquire knowledge on the state of the art of novel interaction techniques, 
and its scientifically proven benefits.
  • Acquire knowledge on the bottlenecks in current novel interaction techniques.
  • Be able to design new forms of interaction richer and more adapted to some contexts of use than the current interaction


Matthew Turk. Multimodal interaction: A review. Pattern Recognition Letters, Volume 36, 2014, Pages 189-195, ISSN 0167-8655.