UE 3D Graphics

User information

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Degrees incorporating this pedagocial element :

Description

The aim of this course is to give mathematical grounds and algorithms for the modelling, animation, and synthesis of images.

Contents:

  • Projective rendering methods
  • Animation, cinematic methods
  • Geometrical modelling, 3D, deformation
  • Case study

Implementation using OpenGL

Two part course, this part is mutualised with M1 MoSIG

Recommended prerequisite

C/C++ programming.

Targeted skills

Geometric modelling

Image synthesis, in particular 3D

Programming using OpenGL

Knowledge assessment methods

Session 1 ou session unique - Contrôle des connaissances

Type of teaching providedMethodTypeDuration (min)Coefficient
Teaching Unit (UE) Practical50/100
Teaching Unit (UE) Written - supervised work12050/100

Session 2 - Contrôle des connaissances

Type of teaching providedMethodTypeDuration (min)Coefficient
Teaching Unit (UE) Calculation report50/100
Teaching Unit (UE) Written or Oral50/100