UE Engineering human-computer interaction

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Degrees incorporating this pedagocial element :


Students will be able to invent, design, implement and evaluate User Interfaces (UIs) ranging from traditional to advanced interactive systems, thereby covering a large scope of existing and upcoming systems. Two examples of advanced systems will be considered: plastic and persuasive interactive systems.

In Human Computer Interaction, plasticity refers to the ability of UIs to adapt to the context of use (<user, platform, environment>) while preserving good properties for the end-users. With the increasing mobility of users together with the increasing integration of technology into the environment, plasticity becomes a key property: the challenge is to make it possible for every body to interact every where at any time using any physical object as input and output devices. Smooth interaction over such dynamic and heterogeneous interactive spaces is a grand challenge to overcome.

With ubiquitous computing, interaction becomes a daily life activity no more limited to work, which is also a major evolution in Human Computer Interaction (HCI). This makes possible to invent technology as means for tackling societal challenges such as health care or energy saving. Persuasive technology, as interdisciplinary research field, explores the appropriateness of technology to foster and support people attitudes and/or behaviors changes over time.

Altogether plasticity and persuasion will serve as illustrations to describe the know-how in engineering HCI, and to identify the limitations. Core methods and models will be presented and enhanced for covering future systems.

Part I: Core principles in engineering HCI

1)      User Centered Design and creativity
2)      Design methods and models
3)      Evaluation methods and models

Part II: Advanced interactive systems and consequences for engineering

1) History and grand challenges in ubiquitous computing
2) Plasticity of UIs
3) Persuasive technology
4) Discussion