UE 3D Graphics

Degrees incorporating this pedagocial element :

Description

The aim of this course is to give mathematical grounds and algorithms for the modelling, animation, and synthesis of images.

Contents:

  • Projective rendering methods
  • Animation, cinematic methods
  • Geometrical modelling, 3D, deformation
  • Case study

Implementation using OpenGL

Two part course, this part is mutualised with M1 MoSIG

Prerequisites

C/C++ programming.

Targeted skills

Geometric modelling

Image synthesis, in particular 3D

Programming using OpenGL

Knowledge assessment methods

Session 1 or single session - Knowledge testing

Type of teaching providedMethodTypeDuration (min)Coefficient
Teaching Unit (UE)CC Practical50/100
Teaching Unit (UE)CT Written - supervised work12050/100

Session 2 - Knowledge testing

Type of teaching providedMethodTypeDuration (min)Coefficient
Teaching Unit (UE)CC Calculation report50/100
Teaching Unit (UE)CT Written or Oral50/100